Alliance argues proposed legislation is overly broad, risks driving players to illegal offshore platforms, and calls for a regulated framework instead
The Social and Gaming Leadership Alliance (SGLA) has formally submitted testimony opposing Indiana House Bill 1052, describing the proposed legislation as an overly broad and counterproductive approach to consumer protection that could undermine a long-established segment of the state’s digital entertainment market.
House Bill 1052, introduced by Indiana Representative Ethan Manning on December 5, seeks to prohibit sweepstakes-style social gaming platforms that use dual-currency payment systems and offer casino-style games, including simulated slots, table games, lottery products, bingo, and sports betting. Under the bill, operators found in violation could face civil penalties of up to $100,000. However, the legislation does not clearly define whether criminal liability would extend to suppliers, affiliates, or other partners connected to these platforms, creating significant legal uncertainty.
SGLA Managing Director Sean Ostrow emphasized that social plus games have operated legally and responsibly in Indiana for more than a decade. He argued that HB 1052, as currently drafted, would criminalize compliant businesses while failing to meaningfully address the presence of illegal operators that pose real risks to consumers. According to Ostrow, hundreds of thousands of Indiana residents, commonly referred to as Hoosiers, participate in these games and deserve a regulated environment that ensures player protections while preserving consumer choice.
Industry voices echoed these concerns. ARB Interactive CFO Dan Marks warned that eliminating legitimate operators would not remove demand but instead push players toward offshore platforms that operate outside U.S. legal and consumer protection frameworks. He noted that such an outcome could ultimately increase consumer exposure to fraud, data misuse, and irresponsible gaming practices.
Virtual Gaming World (VGW) Chief Growth Officer Lloyd Melnick further criticized the bill, stating that it sends a signal that Indiana is not open to digital innovation or fair competition within the gaming sector. He suggested that the legislation risks stifling growth in a market that could otherwise be responsibly regulated and economically beneficial.
Rather than an outright ban, the SGLA has proposed the adoption of a comprehensive regulatory framework for social plus gaming in Indiana. The alliance estimates that such a framework could generate more than $20 million in annual revenue for the state through a combination of operator registration fees, player purchase taxes, and licensing mechanisms. The proposal also includes robust consumer protection measures, such as age verification requirements, data privacy safeguards, and responsible gameplay standards.
As HB 1052 continues through the legislative process, the debate highlights a broader policy question facing U.S. states: whether to restrict emerging digital gaming models outright or to regulate them in a way that balances consumer protection, innovation, and economic opportunity.

